Project Testing

Project testing and progress 



So this week I have been really felling the pressure of all the work and trying to budget my time better so I dont fall too far behind. I started last week with some issues with unity crashing and performing very slowly, luckily this was fixed with a simple uninstall and a reinstall. With my newly installed unity I have be trying to catch up on creating my landscape and working on better movement for my character. I have found some great tutorials to help me with more fluid running and to allow for pressure sensitive controls for jumping. The better jumping means I can set platforms and spaces more accurately as I know exactly how the player can reach the platform. All this should allow for a better user experience. I have my first person controller working fine and I have a good chunk of the layout formed. The task at hand is really deciding the best way to  lay everything out to create a challenging and fun level for the player to run through. I have My beginning spawn point and I have coded the point where if the player falls the start right back at that beginning point. My real challenge is spawning in enemies and getting them to attack the player. I have seen a few different ways to create them but its a bit of a process and then the other task being when they make contact with the player it makes the player respawn at the beginning. 

Comments

Popular posts from this blog

Project Blog week 12

Final!

Preparing for Academic Writing week 3