Updated GDD ( week 6 )
This week our project work we have been finalizing and fleshing out our GDD. This has been a very important step in the overall development of our project. The purpose of this was to prepare the tasks I intend on completing and act as a guideline to completing my project. In this GDD I discuss the important elements of the game. I divided this into different sections such as
- Characters
- Environments
- Gameplay/controls
- Art design
- Sound design
- UI design
I then disused each element included in these headings in more detail. Such as I discussed how and why the layout of the map design will be and how it will impact the gameplay overall feel of the game. I discuss the importance of each element in enough detail to allow me to refer to the document while working on the game. This will prevent me from missing details and allowing me to keep on track of what I have to do and what exactly it is what I want to do
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