Posts

Showing posts with the label week 4

Unity Tutorial 03

Image
week 4 (Unity Clock Tutorial) This weeks Unity Work was challenging and took me many attempts. The goal was to create a fully working clock in Unity. This was divided up into two sections building the clock using objects and then using C# to code them to work like clock arms. The first section of building the clock model took me a few tries but I eventually construed it and moved onto the coding. The coding is where i struggled. It was all going well with no errors up until about the last 4 steps where I got a bunch of errors and had no idea how to fix them. Perhaps I need to try it a few more times. Although i failed at getting the final product to work, it helped me gain a better understanding of basic code and how it is combined with Unity . Although the program told me the errors i have tried and was unable to fix them. I think my best course of action now would be to try practice this one more time with friends or others struggling with it to try and logically figure it o...

week 4 Project ( Game Vision Statement)

Image
Vision Statement  Vision Image Genre The genre of game I have decided to work on is a challenging 3D platformer. This will be a game that will be simple at the core but very difficult to complete. In the age we live in now there are more video games being created than ever before, thanks to tools like unity and stream we have access to play just about anything with ease. The 3D platforming genre is no different there are many games under this genre some good and some not.  A good example of inspiring examples I have decided to develop a 3D platformer through this project as I see so many inspiring games and would like to add my own taste and attempt to the list. I love this genre as it can be as basic or advanced as one can make it. Charm and character can also be added either through a linear story or subtly through observations of the landscape, characters, and items.   Gameplay This 3D platformer will aim to be both challenging and...

MDA Framework

Image
MDA are extremely important elements that go into both establishing and developing any game. Mechanics: The games rules and how the games functions, What is in the game, what they do, what impact they have, how does the game play and what is the end objective of the game. Dynamics: The rules and design that shape the game to be played by the user, this directly forms strategies and a general understanding of how to go about achieving your objective. Aesthetics: This is the general feel of the game. Is the game fun and work as it should, or is is broken and a bad experience. This also relates to the style of the game, is the game social, solo, emotional or challenging. When thinking about a games aesthetics we have to remember that different genres can have a fitting aesthetic such as a linear based narrative style should have a sense of exciting drama and gripping characters and events and or a challenge game should be difficult and have well developed tight contro...