MDA Framework
MDA are extremely important elements that go into both establishing and developing any game.
Mechanics: The games rules and how the games functions, What is in the game, what they do, what impact they have, how does the game play and what is the end objective of the game.
Dynamics: The rules and design that shape the game to be played by the user, this directly forms strategies and a general understanding of how to go about achieving your objective.
Aesthetics: This is the general feel of the game. Is the game fun and work as it should, or is is broken and a bad experience. This also relates to the style of the game, is the game social, solo, emotional or challenging. When thinking about a games aesthetics we have to remember that different genres can have a fitting aesthetic such as a linear based narrative style should have a sense of exciting drama and gripping characters and events and or a challenge game should be difficult and have well developed tight controls that work exactly as they should.
Examples of MDA carried out
Overwatch's Mechanics:
- 6V6 player vs player
- capture and hold a point
- Characters
- objects
- maps
- weapons
- shield
- armor
Dynamics:
- Player abilities
- weapon damage
- shield strength
- map design
- player interaction and battle
Aesthetics:
- fast-paced
- tactile
- tight controls
- strong server base
- weapon balance
Comments
Post a Comment